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Granblue fantasy relink beta
Granblue fantasy relink beta






granblue fantasy relink beta

The netcode was a lot better then regular GBVS out of 40 or so matches I'd say only two were unplayable.

It felt downright weird to lose manual overheads outside of dashes. Even though I didn't have near enough time to adjust to the new mechanics. Dunno exactly why but it looks much cooler so I ain't complaining. I enjoy the little bit of micromanagement that comes with keeping the buff up.Īlso random note: They gave Beelzebub's command grab super a completely new animation. Big sword, heavy hits and pretty crazy damage output when you buff yourself up. It expands every characters moveset a little bit and I like that they are not all the same for every character (Cagliostro's sideswap hop got me more than once). Some of them sure look flashy, though.ĭash attacks I like. Ultimate skills are obviously pretty character specific.

granblue fantasy relink beta

Pressing 3 (non dpad) buttons is awkward especially in the heat of the moment. Guard cancel should really be forward + M + H like in almost every other fighting game. But I don't know how it's gonna be when people get used to it and the overall pace of the game. Raging Strike seems very strong in terms of risk vs reward. Gonna take a while longer to rewire my brain.Ĭannot really speak much to the new mechanics yet because I was barely utilizing them and neither were most of my opponents. I definitely still gotta get used to the simple control scheme, I was constantly pressing the wrong buttons. why bother even asking me to accept the match if you're going to tell me nothing about it? I get withholding information for a Ranked queue, but they should at least show the ping time and if they're wired or on wi-fi.Īhh it's over for now. The match prompt really should at least tell you the connection quality. Most of the games feel good even at 100+ms, although I did have one gnarly rollback fiesta (but watching their ping status in-game, they looked like they were on McDonald's wi-fi with how it was whipping around). The cost for guard canceling also seems way too high (and why the hell do I need to hit block to get it, why can't it just be 6+M+H, at least while in blockstun). It also feels like the reward for getting four guard breaks in a round is too low, weirdly? Since from my experience, if you manage to guard break someone four times in a round, you already won. Forces a ton of pressure for not much work, and while the opponent does have answers (as they can DP out or spot dodge to avoid it) it's really not in their favor. The tuning on the guard break seems kind of wacky, mainly due to the fact that you get a follow-up even without having to spend additional meter or have them out of BP if they're in the corner is wild.








Granblue fantasy relink beta